Set in the aftermath of a satellite signal failure, codenamed Flicker-019. The player inhabits the consciousness of an orbital observer trapped between image and matter, navigating a world built not from terrain, but from weather data.
Using a ground antenna and decoding software, live signals from the weather satellite are intercepted and converted into atmospheric images. The satellite’s real-time position is tracked, which is then used to fetch corresponding weather forecasts. These data streams directly affect the game’s environment and sound.
Immersive Video Game & 8-channels Sound
Softwares
Unreal Engine, Blender, Zbrush, Substance Painter, Max MSP, Node.js, JavaScript
Hardwares
SDR, Antenna